Dragon Age is a fantasy role-playing video game ("RPG") series developed by Canadian developer BioWare and released for the Xbox 360, PlayStation 3, Microsoft Windows, and OS X, with the third installment also released on the PlayStation 4 and Xbox One. A fourth installment was announced on December 6, 2018 at the 5th annual The Game Awards show in December 2018.
The first game in the series was Dragon Age: Origins, released in late 2009, which follows the story of a recent recruit to a legendary order of warriors known as the Grey Wardens. Their mission is to save the world from being overrun by the Darkspawn, a monstrous race of subterranean-dwelling beings known for swarming the surface world every few hundred years in a movement known as a Blight, by slaying their leaders, powerful dragons with total control over the Darkspawn hordes known as Archdemons. The sequel Dragon Age II was released in March 2011, which revolves around the last head of the Hawke family, a Ferelden refugee who flees the Blight and settles down in the city state of Kirkwall, eventually rising up to become its Champion. 2014's Dragon Age: Inquisition centers on the Inquisition, an organization tasked with restoring peace and order to the world, which is ravaged by a demonic invasion from beyond the mortal realm over a decade after the events of the first game. All three main series games have been joined by a variety of expansions and downloadable content (DLC) add-ons.
PLOT
The Dragon Age franchise media take place in Thedas, a world that has been described as a dark fantasy setting, with events from the main series games taking place primarily in southern Thedas. The Dragon Age series utilizes many common fantasy tropes, and also takes inspiration from A Song of Ice and Fire, a fantasy novel series by George R. R. Martin, particularly in its morally ambiguous world where characters are often embroiled in no-win scenarios and treacherous political machinations.
Thedas is the only continent of the known world and consists of various clans, nations and states inhabited by multiple humanoid peoples. Their various kingdoms and countries have emerged over nine centuries of a calendar era based on the traditionally reckoned year of the founding of The Chantry, the dominant religious organization in the Dragon Age series, and each century is referred to as a separate "Age". Three out of several human nations playing a more prominent role in the series: the kingdom of Ferelden to the southeast, based on medieval England; Orlais to the west of Ferelden is based on Renaissance-era France, where its nobility undermine each other with intrigue and subterfuge in their jostling for favor and patronage with the ruler of the Orlesian Empire; and the Tevinter Imperium situated in the northern region of Thedas, which once subjugated southern Thedas during ancient times, and is governed by a powerful oligarchy of magic-wielding magisters led by an Imperial Archon.
Thedas is a world where race, class and heritage combine to determine the social class and political dynamics. The recurring theme in the Dragon Age series sees the power struggle and internal conflict between and within various factions. Tevinter society practices slavery, which is outlawed in other human societies. Human nobility are treated with deference and respect across Thedas, while elves live within overpopulated ghettos in human cities called alienages (or kept as slaves in the Imperium) and are often viewed as second-class citizens. A significant portion of the elven population of Thedas call themselves the Dalish, who proudly live a nomadic lifestyle away from the urban settlements of their city elf counterparts, and attempt to preserve and reclaim their cultural heritage that was mostly wiped out long ago when the ancient elven empire that spanned most of Thedas mysteriously collapsed. Most of the dwarven race live in scattered city states within the Deep Roads deep beneath the surface of Thedas, an underground highway system created by the dwarves long ago; their civilization a shadow of what it once was a millennia ago due to the constant Darkspawn threat, and their society is rooted in conservative values and a rigid caste system. Some dwarves live on the surface, voluntarily or otherwise; they are considered "casteless" and are usually unwelcome within dwarven societies in the Deep Roads.
SUBSCRIBE HERE ► https://www.youtube.com/donHaize?sub_confirmation=1
FACEBOOK ► https://www.facebook.com/donHaize
TWITTER ► https://twitter.com/donHaize
TWITCH.TV ► https://www.twitch.tv/donhaize
#DragonAge #donHaize #donHaizePlays
Просмотры на YouTube: 2 129 443